Mo-Bot High Book One

On Asha's first day at Midford High School, her main concerns are about starting over, fitting in and whether she'll make any friends. These turn out to be the least of her worries however when she discovers her classmates duking it out behind the bike sheds – inside giant robots. These Mo-Bots zap out of pupils' mobile phones, via a network that can only be accessed in the school grounds and it

Margaret Kent

This is a revamp of a column originally published back on 25 October 2006, to which I've added some additional information and commentary and made some improvements to the bibliography. The original column was inspired by an interesting article on 'The Pseudonyms of Enid Blyton' by Mason Willey which asked whether Margaret Kent was a pseudonym of Blyton, the author noting, "I can find very little

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Gravitoid

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Survive as long as possible! Avoid the walls, and don't fly into the monsters. They're wicked, so you get additional points when you shoot them, and much more points when you pick-up the things they leave behind. Have a great time in this challenging one-button skill game!

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Play Shadow Defence

Shadow Defence Game

Build campfires and use your flashlight to kill the creatures in this defence game.

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Pixel Launch

Play Pixel Launch

Cannon fire your buddy through lots of levels of upgradeable boosters, cannons and power-ups. Rack up the coin as your dude gets stabbed, gored and slaughtered from bouncing around.

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Queens of Crime: Margery Allingham

Margery Allingham was born in Ealing, London, on May 20, 1904, the eldest daughter of Herbert J. Allingham and Emmie Allingham (née Hughes), and from a writing family which numbered John Till Allingham, the 19th century melodrama writer. The family relocated to Layer Breton in Essex when Margery was only five years old. Bought up in an atmosphere of ink and writing, she was trained by her father

Margery Allingham Cover Gallery 1

Blackerchief Dick. A tale of Mersea Island (London, Hodder & Stoughton, Aug 1923; as Black’erchief Dick, Garden City, N.Y., Doubleday, Page, 1923)
No known paperback editions.

The White Cottage Mystery (London, Jarrolds, 1928; revised, London, Chatto & Windus, 1975; New York, Carroll & Graf, 1990)
Jarrolds Jackdaw, 1938.
Penguin Books 0140-04616-X, 1978, 139pp.
——, 1983, 139pp, £1.50. Cover

Haunted Halls Green Hills Sanitarium

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Margery Allingham Cover Gallery 2

Black Plumes (London, William Heinemann, 1940; Garden City, N.Y., Doubleday, Doran & Co., 1940)
Penguin Books 737, 1950
——, 2nd imp., 1954, 238pp, 2/-.
——, Xth imp., 1966, 4/6.
Lucar was an unpleasant being, intolerably so at times. It was hardly surprising that nobody liked him, even though he had saved Robert Madrigal's life and was his right-hand man at The Gallery, the ancient and reputed

Margey Allingham bibliography

Novels (series: Albert Campion)
Blackerchief Dick. A tale of Mersea Island. London, Hodder & Stoughton, Aug 1923; as Black’erchief Dick, Garden City, N.Y., Doubleday, Page, 1923.
The White Cottage Mystery. London, Jarrolds, 1928; revised, London, Chatto & Windus, 1975; New York, Carroll & Graf, 1990.
The Crime at Black Dudley (Campion) London, Jarrolds, 1929; as The Black Dudley Murder, Garden

RedEye 1031

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Eagle Awards 2010

THIS year was a banner one for the Eagle Awards as London's MCM Expo took on responsibility for hosting the awards on a permanent basis.

It was also another record-breaking year for the awards with a continued growth in the number of participating voters. Continuing to expand their worldwide penetration, Yet again, the awards took on more of an international flavour. Apart from Britain, the USA

Play Escape from Empty Room1

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Play Elegant Girl

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Dress this stylish girl for prom night. Make her look like a little princess at this exclusive celebration!

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Comic Cuts - 29 October 2010

Well, the new Dandy hit the newsstands on Wednesday, although for a moment I thought it wasn't being stocked by our local Co-op, eventually finding it hiding behind all the free-gift bagged comics. Hopefully it will be more obvious in W. H. Smiths... we shall see tomorrow.

So does it live up to its 100% funny tag? Well... maybe 75%. Are kids really that obsessed with what comes out of their

The Lab Game

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Play Thousand Dollar Soul

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Thousand Dollar Soul is a dark interactive fiction game about young love and time travel.

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Emma A friend at Hallows Eve Game

Emma A friend at Hallows Eve

Join Emma for a night of trick-or-treating as she meets a new friend named Lilith.

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Nightcrawlers

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In the Nightcrawlers game, you're a Zombie! Make use of the arrows and A,S keys to crawl, walk, make yourself invisible and sneak up on guys and bite them!

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Play Hoger the Pirate

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Right after landing on Lost Island Hoger the Pirate began celebrating and tasting local rum. In the morning he finds himself alone and completely lost. Put your point & click skills to the big test in this journey. Good luck and have fun!

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Peter the Whaler part 11

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

SuperMax Game

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Supermax is a stealth adventure game with a very arcadish experience. The protagonist wakes up in a prison cell without any idea how he got there.

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Play The Pumpkins Land

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Draw lines and walk over them as a pumpkin head. Pick up all pumpkins and stay away from dying.

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Play Radiance

Radiance

Radiance is a combination of popular snake games and breakout games. Control your snake, eat proper circles and attempt to eliminate the bricks. Enjoy yourself!

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Rolling Fall Game

Rolling Fall Game

Cut the chains, release the balls and eliminate all zombies.

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Play Haunt the House

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What was that? You wake up to find your once peaceful house is filled with noisy party guests! Can not a ghost haunt in peace? Possess objects around the house and scare everybody out! The more you frighten, the more strong you become. Don't frighten them too much though, they might freak out and do something silly...

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Magic Puzzle Naruto

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Re-arrange the pieces of this cartoon puzzle to show your favorite Naruto characters.

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Balls Attack Game

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Match the colour to shoot the balls before they vanish to the other end. You need to be fast and quick to match the similar color balls.

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Peter the Whaler part 10

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Play Kaban Game

Play Kaban

Assist Kaban the boar race throughout the maze to find his meals. Could you make it through the labyrinth in the quickest time?

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Tetravalanche

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Jump over the dropping Tetris blocks. Bust through blocks when you need to. Avoid the monster at the bottom.

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Check it Out: a boy and his blob

I realize I didn't do a great job in my last post of explaining what a boy and his blob was like. To put it into an obligatory category, I suppose it would fall into the distinction of platform puzzler. You are generally trying to get from left to right, but there are always multiple and varied obstacles in your way. To overcome them, you give your blob different jellybeans which transform him into helpful tools. Black jellybeans turn him into a ladder, orange turn him into a trampoline, yellow - an anvil and so on. Sometimes, the solutions are obvious, while other times they're fairly obtuse and you could spend 5-10 minutes just staring at the screen and cycling through your different jellybeans.

Many people have memories of the old A Boy and His Blob for the NES. That game looked like this:


And while it may be true that if you've played the old one, you would have a good idea of what the new one is like - the new one is so much more elegant and enjoyable to play. In the old version, you explored a continuous world trying to collect treasure and stuff. The new one is a series of short, bite sized levels that lets you chart your progress much more easily. The old one also had the issue of limited jellybeans which meant when you ran out, you were screwed until you found more. The new one gives you unlimited jellybeans to allow for experimentation and exploration.

All of this talk still doesn't compare to seeing the game in action. Many of the reviews compared it to looking like a Saturday morning cartoon, and they couldn't be more spot on. Here. Set your eyes to "feast".

Halloween Treats Game

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Get this Halloween sweetheart an incredibly classy, unique look to sport on Halloween night, one which will get her a basket full of sweets!

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Ether Space Defence

Ether Space Defence

Defend your position as you build turrets and make them more powerful.

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Super Mario Star Scramble 2

Super Mario Star Scramble 2 Game

Move Mario through the levels as you pick up the stars and coins. Squish monsters, and stay away from ghosts.

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Play Trendy Fashion Dress Up

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Amanda is walking the ramp for the popular costume designer in a fashion show which is happening in a favorite shopping mall at your city.

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Vern and Lettuce

Lettuce is from a large family of rabbits and Vern the sheep spends his days as groundskeeper of Pickle Rye Park trying to combat the furry menace of moles. Think of Vern and Lettuce as the comic strip equivalent of Shaun the Sheep, not just because there's a sheep in it but because it has the same wry humour that young kids will get whilst touching on subjects (that they'll have picked up by

Peter the Whaler part 9

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Up Next: a boy and his blob


This past Christmas, I asked my wife for a ton of games expecting only to get one or two. She wasn't sure which one I really wanted so she just got me all of them, which was so freaking exciting. Anyway, this was one of the games I asked for and I was very excited about it. Amid the releases of Modern Warfare 2, New Super Mario Bros Wii and Uncharted 2, a boy and his blob came out way under the radar. This is totally my type of game though.

Really unique art style with puzzle heavy gameplay - its totally up my alley. And I usually don't mention the graphics in my assessment of a game, but they are so charming, and so intwined with the overall experience that it's hard not to mention them. I mean look at this:

It's just so sharp, and there is a clear bond between the boy and the blob. I get the same feeling watching them interact as I did when watching Wander and Agro interact in Shadow of the Colossus. I mean especially when you consider that the original art for this game looked like this:
No.

OK. So this one is definitely within my reach. It's not too hard, the memory is built into the Wii, no risk of save file erasing, I should be good.

Why I Never Finished It:
Two reasons:
1) I got all those other high profile games for Christmas that took up most of my time
2) As good as the game is, it's very easy to put down. After every level, you're brought back to the hub world of the boy's tree house, so you have a lot of "good stopping points" as my parents used to call them when they were trying to get me to stop playing Zelda and eat dinner.

a boy and his blob for Wii - let's do it. 

Goth Wedding Dress Up Game

Goth Wedding Dress Up Game

This young lady loves almost everything goth and what time of the year would be best for a goth wedding than the Halloween. Give this bride a day to remember forever by dressing her up in one of her amazing dresses and fashion accessories in the goth style. Have fun!

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Monkey Nuts Book 1: The Diamond Egg of Wonders

Originally serialised in the much-missed DFC comic back in 2008-09, Monkey Nuts is a light-hearted adventure yarn, the tone set from page one. In a monstrous, evil fortress called Tabitha we are introduced to something even more evil, Eric... no, sorry, Lord Terra, as he likes to be called now, his henchmen Burble and Goober, and the McGuffin of the story, The Diamond Egg of Wonders, located

Peter the Whaler part 8

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Better Now

Whew, am I glad for a week of nothing new. When I look back at the previous month or so, there were new bugs hitting my windshield from moment to moment. I didn't realize until this past week how much my spirit needed to find solice in a BASIC week with no new stimulus or information. No fires to put out. No news to keep up on. Everyone in my life was stable, including (towards the end of the week) ME!

An Autum Nights Dream

I love sleeping with my windows open on these crispy cool autumn nights. I fall asleep to the white noise of the rustling leaves in the breeze interrupted by the occasional curious coyote. The thick embroidered down comforter hugs my naked body, fighting off the chill from the shower, I fall deep asleep.

My eyes pop open, the hair on the back of my neck stands alert. I peer into my room, only illuminated by the now full moon. Static in the air, I feel a presence... then a fleeting glimpse.. or is it nothing? My face snaps forward and he appears suddenly, tall, bold, in all his glory, Master Kaboom. I gasp. He doesn't speak. I watch his sexy chest rise and fall deeply. His eyes pierce me. He reaches down and, in one swift motion, he pulls the comforter and sheet away, exposing me to the chill of the night and his testosterone induced stare.

I lay still in shock, not knowing if he is real, if this is real or a dream. I feel entranced. I am surprised to hear myself begin to speak, wondering where these words are coming from. "Master, please...please take me... I beg you my Lord, take me."

He moves over the top of me, as if floating, so graceful, so powerful, he eclipses my world. So warm I thought. Now the only sound I hear is his heavy breathing and... I would swear, I hear his heartbeat, the hot blood rushing through his veins. As if by instinct, my legs first spread then wrap around his hips. I arch my back, throw my head back offering up my neck for him to kiss.

I try to control my breathing but I gasp for air, almost panting I feel his not breath on my ear as he boldly kisses and nibbles at my neck. I don't want to appear eager and slutty but, my body betrays me, nipples erect, my sex clearly wet for my Master. Its no use trying to hide my arousal.

The pain was shocking! All I remember was a blinding white light of pain, then, his weight on me, paralyzing me. He had driven both of his meaty, steel-hard cocks inside me all the way. I opened my mouth to scream but no sound was emitted, he kisses me wet and sloppy as if fucking my mouth with his. Lord Kaboom's back muscles flutter to life under my fingers, flexing to drive himself deep with slow steady and deliberate strokes. ... I melt...

I lay there doing nothing as if it were my first time, shocked and bewildered. A few minutes pass and I regain my wits and want to give him more. I try to first spread my legs wider but, it was no use, his pelvis pounds into me, overpowering any move I make. I try to flex and clench my sex to hug his hard cocks on his down stroke, it was if I did nothing, he is a demon on a mission, he was fucking me, and he was decided how and how hard, how deep. I swoon at his domination. I shudder feeling his power over me.


Pounding ever faster, I am not sure he even noticed my first orgasm. As I screamed at my second orgasm, I dug my fingernails into his back. He quickly grabbed my wrists and pinned them above my head, he drove harder as if punishing me. My third orgasm brought tears to my eyes, I hate that... not crying, just tears, my emotions spilling out of me, the joy, the pain, the passion, ... submission.

He grew so erect and hard, he nearly lifted my hips off the very bed he was drilling me into. The first sound he made is the deep moan as he pumped me full of his hot seed that I crave from him. He collapses on top of me, wet with his sweat. I squirm to his side, nuzzling to be held tight.

Was it hours or was it minutes that I lay in his arms, listening to him breathe, feeling his heartbeat on my cheek. I drift to sleep. I would have purred if I could. I dream.. oh, I dream, so warm, so wonderful... I dream. My eyes blink open to the crashing of morning. Alone, I look around the room. Alone. Ewww, wet sheets.... ewww, wet umm, thighs... the smell of sex in the air. Was it real or was it all a dream, demons toying with me as I sleep perhaps? I feel the throbbing of him inside me still, my now tender pussy throbbing, still keeping time with his heartbeat, I slip on my jammies and stagger for coffee and breakfast in a cold empty mansion, my only company a strange energy in the air that is him, my Lord and Master. I sit on the terrace, huddled around my hot coffee, I gaze at the sea in the distance and dream.

by Elizzabeth M. (Domina)

US Group Summary Meeting

Quorum of 3, Attendees; Kaboom, Elizzabeth, Memory, BJ, Kia. Absent; Jae

Our meeting today was focused on the following agenda items:

Time Zones, Recruitment, Role Play, Sim Down (Peridot Island) & New Locations, Merger with Dragons of the Night; Discussion Only.

Time Zones: Our US Group is to cover North and South America, Australia, China and the Far East. And the time to be held at 1pm SLT, followed at the role play at 3pm SLT.

Enoch, Arlya, Lake, and Midolee are to cover Europe, Africa, Russia, and India. They are to have their own time and date. Have two meetings a month, and a quorum of two, with the chair Enoch to be present, plus another of the three from Europe.

Both groups are to exchange minutes for review, and can adopt or add to their agenda items, if they see a need for it. It was the only item voted upon, and passed unanimously.

Recruitment: Our goal is 100 family members and currently at 83 as of this posting. I have been asked by Elizzabeth, to make a new notice. Who is responsible for the invites, what we are looking for, and have a minimum of 30 age days, which is preferred, but need not be, based on prior game play experience.

All officers are responsible of bringing new family members into the group, aside from their prim duty to stomp out drama, and their added secondary duty that rotates once a month.

Role Play: Which will be held every Sunday, at 3pm SLT after the officers meeting from today. The Demon Court is to preside and administer punishments to human slaves, or any other role play provided at that time. Punishment is by the mood and discretion of the court. And will be carried out by the Whip Masters that are present, to inflict the punishments ordered by the court.

The Seven Deadly Sins for Humans will be used to weight the wages of sin that has been committed by a human.. Hubris/Vanity, Greed, Lust, Gluttony, Anger, Envy, Sloth

Sim Down (Peridot Island) New Location: We decided to wait for a week since Thursday, on leaving Peridot Island. This gives us plenty of time to look around for a sim to host our demon family group. But I think Abbey Island will make a good permanent home. That’s my own personal opinion, so we will wait what happens by this Thursday.


Merger Discussion Only: Princess and I have previously talked about making our families into one group. She favors it, as well as I do. But there are issues that needs to be addressed.

Will we become another bloodlines group?
Will our family identity as a demon family group be lost?
What will become of our officers?

Those questions are good, and that really depends how many members will want to commit to this new family. I was thinking of being one family with two branches. One for the dark and evil characters, and one for the corrupted humans.

We do stand to gain a sim, as they have one in place. It will answer our need to find a permanent sim, and I can't see no other reason of what we may lose.

All I can do now is hand out landmarks for our family to pay their sim a visit, and to get a tag from Princess. We have already merged to a degree, with my adopted daughter being from Dragons. What I need to do is offer Princess a chair in our leadership, in the hope she will do the same for my officers.

Mergers can also be a problem, as Elizzabeth has pointed out. But will see, as I am optimistic in being a larger family group of active players.

Paddy "Pudsy" Morris (1949-2010)

Underground cartoonist Paddy Morris, who signed his work "Pudsy", died at the weekend of the 16/17 October following a heart attack, he was 61. His work appeared in OZ, Dope Funnies, Nasty Tales and Northern Lightz. In comics he is best known as the creator of Ganjaman, superhero and star of Ganjaman Presents an anthology title featuring the work of various underground artists.

Some examples of

Peter the Whaler part 7

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Abbey Dungeon

Early this morning, I took Kym to the dungeon with me. For awhile it was just her and I having intimate fun. I had her in chains with her breasts up against the wall, spread eagle. Fondled her breasts from behind, as I pinched her nipples also. Getting them erect hard and a flash of red. She would moan out “OUCH…OUCH..OUCH!!!” And I would just crack up and laugh to my content.

I then entered her from the rear and shoved my cock into her moist pussy. And she would “sigh and gasp” as I entered her forcefully, while I pulled on her chains, stretching her arms above her head. I fucked her for awhile, and eventually seeded her deep inside her vagina. After soiling her, I had her clean my cock with her licks and tongue, as she sucked me dry. I then lead her back to her cell, pulling on her leash as she crawled on the ground like a bitch dog, still in heat.

I was just about to leave when Elizzabeth sent me an IM. We greeted each other and tped her to me, right into the prison cell. I quickly told her to strip, and placed her on a leash. And had Eli on her hands and knees, with Kym facing Eli’s rear.

Kym and Eli

I told Kym to lick her ass. Kym complied and crawled up and lick her anal area with her tongue. She then cupped her ass with her hands and spread her butt cheeks open, inserting a thumb to finger fuck her ass. I then told Kym, to lick Eli’s pussy and make sure to let her cum. Which did not take long, as I helped to stimulate Eli, by fondling her breasts and kissing her lips and locking my lips with hers. “Ohhh… Master, I’m cumming…I’m cumming… Aaaaahhhhh… Fuucckkk…Yessss…Licckkk mee Kym!”


After Eli had her orgasm, I decided to take the girls to Beast Barn at Desperate Island. I had the girls still on collar as I held onto their leash. I stood by the campfire, making a spectacle of myself with my girls. Later, BJ logged in world, and I asked her if she wanted to join us, which she agreed too. I then had BJ strip nude also.

I had us in conference chatting with each other. While in conference, I asked the girls to play tease in local chat, and to have our standard conversation when necessary in conference, as not to kill the mood in local chat.

BJ, Kym, and Eli

It was BJ’s turn to get the attention from Kym, and Eli. I fondled and stroked BJ’s breasts, while BJ and Kym kissed each other, and BJ spanking Kym’s ass. Eli reached over with her hands, and played with BJ’s pussy. The girls moaned and emoted, as they fingered each other. I played along with the girls, as we hogged up the local chat. We eventually got BJ to cum, as Kym and Eli worked her over.

The girls did very when, as we drew a crowd, and I getting several private IM’s. Looking very cool as a demon lord with three human females, as I held their leash. In the process, I added Tiffany and Beth to the family group, and Eli got herself a new pet.

I plan to do this more often, as Gnookie does when he wants to recruit more domms in his group. He uses six pets with a leash length of 25 meters, and he would walk around a bit to get attention, then let loose his girls to make contact with domms. They would sit at their feet in Nadu position, and get them hot and horny in private IM’s.

By that time, the only way to have access to the girls, is for them to speak to Gnookie. He would get them to join his clan, and for them to give their soul up as well. So just in case they just stayed awhile to get their fuck, and leave the clan later. At least he got their SL soul for keeps. Quid Pro Quo.

We all enjoyed the little show we put on, and it was BJ’s first time to be nude in a public setting, while out with the other girls. I wonder how many girls can I get together. To put on another obscene show as a demon lord, with hot girls on a leash. Laughing…

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P R Shore

Here's an example of how a bit of research can turn up a surprise. It began last Saturday when Steve Lewis of Mystery*File posted a review of The Bolt by P. R. Shore. Reviewer Curt J. Evans noted that his first assumption about this long forgotten mystery novel, originally published in 1929, was that it was written by a woman "because the tale is one of those English village 'cozies' and it is

Peter the Whaler part 6

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Domina - Elizzabeth

The title of being my main girl, my squeeze, companion, and partner in SL. I only made it for Kitten, after Chey suggested that I have one just for her. After Kitten decided not to return, I decided not to partner again. I am happy to have a tag for my main girl in SL, exclusively just for her. And not have to deal with going to my SL account just to go through of putting a name in my partner slot. When you can declare that in your profile statement or in your picks.

Arlya step down as my main girl, due to Real Life issues. She has children, and is engaged to be married. Plus the time zone with her from the UK, and issues having difficulty with her PC. That causes her to crash a lot is frustrating her.


Elizzabeth, is now my main girl. In Real Life, she lost a member of her family within this week, and my condolences goes out to her and her family. But Eli is in the US, so I think it will be better for us, and plus she tells me of wanting to make “our relationship work” in SL.


I’m happy with Elizzabeth, and know she will make a great Domina, and lead the family in my absence, especially when we hold court on Sundays.

I care about the relationships that I have with all my minions, and hope they don’t think I am neglecting to nourish the friendships I have made while in SL.

I do take the time and effort to welcome new family members, as head of the family. I’m sure those new to the family would want to be welcomed. And for me to help them get to know others with my interactions with them, while in the presence of others.

Peridot and Abbey Island

It has been two days now, and Peridot Island is still off grid. Not on the map in SL. So this means, we are in limbo. As we demons can not return to our family lair. It was suppose to be a grid update. But we are now wondering, if the sim will ever return.

Questions have pop up about the status of Peridot Island, where the demon lair is located.

Has the sim been abandoned?
Has the tier fees been paid?
When are we going back to the lair?
Will we get our inventory items back?

With all of the above, I have no answer for at this time. As I have not been able to contact Ms. Rhi, and only saw her briefly in world. When she logged off before I had a chance to chat with her. I do hope the sim returns on the grid soon, as a family needs to gather ourselves and continue to foster bonds within the family circle.

Besides, Ms. Rhi and Gavin are scheduled to be married next month on the sim. Maria, a friend of Elizzabeth, has laid out wedding decorations for them. Abandonment is not likely. But still, I would prefer to know the answers from Ms. Rhi herself.

As the fate of Peridot Island hangs up in the air. I took the liberty of looking for another sim for the family to gather. I came upon Abbey Island, an adult sim during my search in world. It’s a sim that welcomes all, but has preferences for demons and she-males.


The sim has a large central Abbey, that resembles the cathedral at Chartres. It contains a dance stage and DJ booth, with assorted pictures of nude women displayed on its walls. The cathedral has since been abandoned and goats have taken over it during the day.

It has a dungeon that has two levels to hold prisoners and slaves. With the lower level which is cold and damp, and has a secret stream tunnel that lends to the outside river, with its entrance hidden by a small waterfall.

Around the island, there is magic, with homes and shops at certain locations. There is also a ship, appears to be abandoned and marooned. With a towering burning wicker man over seeing the bay, just outside the abbey.

I hate to think we would have to leave Peridot Island. But if the sim does not return soon, I will make Abbey Island a permanent home for my demons and corrupted human family.

Comic Cuts - 22 October 2010

Some actual news for a change...

The Dandy undergoes a major refit this Wednesday. Out goes Dandy Xtreme with its uncomfortable mix of features and comics... in comes The Dandy with wall-to-wall comic strips, a lot of new characters and a drop in price by a whole pound to £1.50. This can only be seen as a last ditch attempt to save the title as it approaches its 73rd birthday in December.

Peter the Whaler part 5

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Mask Party

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Peter the Whaler part 4

(* Artwork © Look and Learn Ltd. Reprinted by permission.)

Partial Review: Beyond Good & Evil


Note. This review is based on the first four hours of gameplay. My memory card erased the save data halfway through the game and I was unable to finish it. 


Beyond Good & Evil was a risk from the beginning. Despite having a stellar team behind it, and the production values wowing those who gave it a try, the game struggled to find an audience due to it's fuzzy target market. Similar to games like Viva Pinata, the graphical style presents the consumer with what appears to be a game geared toward children, when in fact the gameplay and story are very complex and aimed at a slightly older crowd. So people who would enjoy the gameplay are likely turned off by the art style and kids who are attracted to the art style are turned off by the challenging gameplay.

But that's all speculation. If a game is good, it will find a market. So is Beyond Good & Evil a true diamond in the rough, or is it a turd in treasure's clothing?

Story


The basic structure of Beyond Good and Evil's plot is one that is well worn in media as a whole. You have an oppressive government using their army known as the Alpha Sections to keep the population in line and obedient. The flip side of the coin is an underground rebel group known as IRIS. Both of these groups claim to be protecting the citizens from an alien invasion from a species known as the DomZ. In the middle of all of this you have your protagonist. The owner and operator of an orphanage, Jade and her pig-sidekick Pey'j (pronounced "page") are caught in the middle of the war on their homeland.

The game certainly has its own vocabulary and lingo and when you first start and the characters are screaming about the DomZ and the Alpha Sections, you sort of feel like you were dropped into the story mid-stream. In a way, it's nice that the story doesn't hold your hand and allows you to fill in the details for yourself based on context, but at the same time, it's a huge turnoff to potential players when they are already lost in the opening moments of the game.

Unfortunately, I was unable to see how the story concluded due to my memory card crashing, but once you get into the swing of the story (about an hour and a half into the game) you will find yourself compelled to continue and unravel who is behind everything and what it all means.


Gameplay

From the portion of the game I experienced, Beyond Good & Evil does not focus on action. This is an environmental puzzle/exploration game with some fighting elements mixed in. In other words, this is a game designed for my gamer sensibilities. I often complain that combat in games feels like a roadblock to the fun of exploring and puzzle solving. BG&E has the formula just right for the balance between the two. 

Similar to Zelda: Wind Waker, your entire homeworld of Hillys is water logged and cities and shops and structures sit atop the watery streets. Jade takes control of a hovercraft early on in the game and you are able to zip around from place to place fairly easily and quickly. There are little side islands to explore as well as the larger, mission based places. 

Explorable structures contain your enemies and your puzzles which I'll get to in a minute - but they also contain wildlife. There are dozens and dozens of species of animals and creatures in Hillys. At the very start of the game you are given the (seemingly arbitrary) task of photographing and cataloging every species in the world. Each time you snap a shot of a new animal, you are given money which you can use to buy things like upgrades and health packs. Taking photos feels like a burden when you're first told what you need to do, but the moments when I was most excited during my time with this game were when I found a species I hadn't photographed yet. It's a fun piece of the game that feels very cleanly integrated into the experience. But it's not just the docile creatures that need their portraits taken, it's also your enemies. 

Enemies tend to appear very suddenly. Instead of fighting your way through hoards of enemies just to get to a bigger boss character, you are often surprised by their sudden presence. You work through a complicated puzzle and feel a brief moment of mental victory when out pops 10 drones trying to squash your progress. The combat actually works well. The game auto locks on the closest enemy, but it's smart enough to know when you're changing your target. It's not "sticky" like other games with an auto lock - you always feel in complete control of your attacks - of which you have two. 



The first, basic attack is swinging a long bo like Donatello's. You attack by continually tapping the A button - not very deep, but this isn't a brawler. Each enemy has a weak point and you have to time your attacks accordingly to make sure they are disposed of for good. So it's not like God of War where you're just ripping through monster meat for 90% of the game, rather BG&E comes at you every five minutes with a physical struggle and you have to be quick enough to exploit the enemy's weakspot before they exploit yours. The second weapon is a disc launcher. This is your distance weapon and you go into first person view to fire this. This is used to take out distant enemies, but it's also heavily used in many of the games puzzles. 

Similar to the combat, the puzzles in the game feel very simple on the surface, but each one challenges you in a creative way. While you're not stretching your brain like you would in a game like Portal, your grey matter will certainly get a work out. There are a lot of "hmm..." moments which are usually followed by "OH DUH!" moments. The designers did a fantastic job of hiding the answer right in front of your face and this presents a perfect level of challenge. You're never stuck for more than one or two minutes, but you still feel smart for having figured it out. 

Just like the story, the gameplay's multiple elements can be a bit offputting when you first start playing. "I have to take pictures of EVERYTHING?" "How do I drive this stupid hovercraft?!" "I only get a stick as a weapon? Lame." But once you see how all the elements play together so seamlessly, you will end up loving it. 

Presentation

If you haven't seen this game in motion, do yourself a favor and look it up on youtube. For the generation it was released in, the game is a technical marvel. Certainly it's not realistic, but it achieves such a bright, vibrant look without resorting to cel shading or other trendy tactics. The characters faces express their emotions quite convincingly and while the voice work fell a little flat, you still got a sense of a long history between Jade and Pey'j just based on their banter from working together. 

The music is another high note for this game. Composed by French film composer, Christophe Héral, the music will hit you right from the beginning as something done by a pro. Just as an example, while walking around the orphanage, you are met with sad lingering piano notes that punctuate the melancholy feeling of the place which you work and are ultimately trying to save. This perfect-companion-for-the-scene aspect of the music carries over to every single area in the game. Music cues work well to add drama to a scene or to alert you to patrolling guards in the area. 

That's in game footage, son.


And here's a little bit of the fantastic music:


Stuff I loved:
  • Believable, expressive characters with unique motivations
  • Photography element
  • Exploration heavy, combat lite experience. 
Stuff I hated:
  • Why won't you read memory cards in slot B?!
I feel like I would love this game if I had a chance to finish it. It's being re-released and upgraded to HD for download on PSN and XBLA, I may pick it up there, or I may rebuy it for PS2 for $5. You, my friends certainly owe yourself this favor: pick up this game. It is well worth the few bucks you'll spend on it. I honestly can't wait to give it another go.

Review in Ten Words or Less:
Totally unique, succeeds on every risk it takes.


Critical Error: Beyond Good and Evil


A couple nights ago I started getting an error in my Gamecube memory card while playing this game. I was playing this on my Wii and it turns out that slot A was on the fritz. So every time I had to save or load a game, I had to get up, walk over to the Wii, and fiddle with the memory card in the slot until the connections were properly made and the game recognized the card. Slot B was fine, but unfortunately BG&E only accepts data in slot A.

After about an hour of playing tonight, I got to a save point and the card just wouldn't read, wouldn't read, wouldn't read. So I reset the console and I got it to read - but my save file was gone. Erased. Kablooey. Four hours of work gone.

So twice in a row I am met with failure and this is one that I think I'm going to have to give away. Maybe I'll pick it up again on PS2 or XBOX once this journey is over. So I offer it to you the community. Who would like my copy of Beyond Good & Evil for Gamecube? It's really good.

Even though I wasn't able to finish it, I am going to write a review based on what I've played - I really enjoyed it and the world deserves to know how good the first four hours of this game are.

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