Fix-it-up: World Tour - Auto Repair Games







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Key Game Features

3 gameplay modes

54 levels

18 locations

15 awards

22 cars

5 bonus buildings

Auto repair games - Absolutely FREE



System Requirements

Windows XP/Vista/7

Processor 1 Ghz or better

512 Mb RAM

DirectX 9.0





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Great Secrets: Nostradamus - Download Mystery Game







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Key Game Features

160 Levels

Awesome minigames

Thousand objects to find

Great story

Download mystery game - Absolutely FREE



System Requirements

Windows 98/ME/2000/XP/Vista/7

Processor 400 Mhz or better

128 Mb RAM

DirectX 7.0





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Kitten's Son

Today, I saw Kitten after two weeks of training she had done in RL. She plans to be a future member of UK's K-9 Unit as a dog handler. I wish her the best on her endeavors. But today was a little special, I meet her son Angleus / Damien. I wrote about him a few days after he was born in SL. Now, Kitten got a twenty-one year old friend of hers to play the Avi as her son. He is new and two days old in SL, having logged in world yesterday. Kitten showed him around Hell Hole, and he got to meet Dream and Roast.

When I met his Avi, it was in child form, and at age six. Well... he did not stay as a child Avi for long, since we are in a mature rated Sim. And I do not encourage child play or child Avis on my Sim. I quickly told him I can't have his presence around while sex role play is occurring on the Sim. Or, that he quickly mature to an adult, with skin and shape of a mature male. Our conversation took place when Kitten logged off early for work. He understood my position, and shopped for a proper skin and shape on Market Street. I'm glad he is compliant, and I adopted him as my own SL son. He calls me "Dad" and I of him "Son."

I look forward having Damien as my SL son, with Kitten by my side to nurture him in SL. And I plan to preggo my Dominas to start a little internal family between my special girls. As Memory seems to be interested of becoming an SL Mom. (Smiles)

Also, I know Kitten is looking for her SL sister Azula. She has had too many bad romances from guys she trusted with her heart in-world. All it did was get the best of her, and all of the men she partnered with often dropped her heart. The exception was me, when I did my best for her when she was a concubine. It just never worked out between her a I.

*Azula is still involved in SL.She apparently reads my blog entries, and has since contacted me and we are friends again.

Chey and I, feasting on a dolcet table.

And to add, I made Chey a council member this past weekend as Secretary. She will be helping me keep minutes of our meetings. Also, a way to spend a day together. I want our friendship to remain solid. My way of getting her cute ass next to me, without molesting her in SL. (Laughs) She will always be my "Teasetress."


*Update 9/1/11

Jewel Quest Mysteries: The Seventh Gate







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Key Game Features

* 16 locations

* 38 traditional hidden object scenes

* Five scrolling hidden object scenes

* Seven challenging Jewel Quest boards

* Six mini-puzzles



System Requirements

Frenzy: Viking Heroes:

Windows XP/Vista/7 / Pentium IV 800 MHz / System RAM: 1 GB / Video RAM: 64 MB / Hard Drive: 250 MB free space / Resolution: 1024 x 768 / Graphics Card: Direct 3D enabled / Video Driver: DirectX 9.0 / Movie Player: Flash Player 8.0



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Farm Frenzy: Viking Heroes Free Download Game







Free Game Screenshoot







Key Game Features

* 172 levels

* Seven worlds

* 22 achievements

* Two game modes

* Five Viking inventions



System Requirements

Frenzy: Viking Heroes:

Windows XP, Vista or 7 /

1 GHZ processor /

1024 MB RAM /

DirectX 9.0 or later



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Hidden World Free Download Game







Free Game Screenshoot







Key Game Features

* 48 addictive levels

* Four stunning worlds

* Four bonus levels

* 35 trophies

* Tutorial



System Requirements

Windows XP SP2, Vista, or 7 / 1.2 GHz processor / 512 MB RAM for Windows XP, 1 GB RAM for Windows Vista or 7 / Minimum screen resolution of 1024x768 / 64 MB VRAM for Windows XP, 128 MB VRAM for Windows Vista or 7 / DirectX 9.0



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Call of Duty 3 Game Full Version Free Download



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Call of Duty 3

Developed by Treyarch, Call of Duty 3 takes a bit of a different approach to the traditional COD world. Rather than playing in token battles of World War II and switching from area to area all over the map, Call of Duty 3 is based on one specific set of battles centered around the Normandy Breakout, working up until the liberation of Paris just 88 days later. Taking control of each region represented, players will jump from the American troops over to the Canadians and Polish, as well as the British forces as they push against the elite German Panzer forces.



Breaking it down:

Call of Duty 3 has been reworked and reinvented this time around, following a more specific story and centered around a more cinematic approach due to Treyarch's design. Taking a few notes from Call of Duty: Big Red One, the team has added a ton of cinematic flair, with constant action surrounding the player at all times and the same solid gameplay mechanic as the previous games. Where the title sets itself apart form the other console versions is in the revamped FPS control. Working along the same lines as Metroid 3: Corruption, Call of Duty utilizes a bounding box that gives the player faster and more precise controls, very similar to a PC mouse and keyboard. When the cursor is in the middle of the screen, the player is still. Start moving the Wii-mote against an invisible bounding box, however, and you'll start to move your character's head as well. The farther from the center of the screen you move the controller, the faster you'll turn.



But does it work? That's the question on everyone's mind. After all, Call of Duty 3 got a huge graphical overhaul on the other next gen systems, so the game's control better be worth it, right? Well, the overall feel is definitely solid, but we wouldn't go as far as to say any and every player out there is going to enjoy it more than the traditional dual-analog setup. When you're in the heat of battle, the controller is amazing for snapping your head in a direction, sighting up while holding the A button, and then blasting a soldier with pixel-perfect precision. In that sense, it's a success. Still, there are a few control issues inherent in the FPS design at this point. While the ability to control turning speed is there, the sensitivity isn't as complex as we'd like it. Let us change the bounding box. Let us change the sensitivity of the cursor movement speed. Simply put, let us make the controls ours.



System Requirements

Pentium=IV

RAM=2 GB

Hard drive Space=3.20 GB

Graphic Card=1 GB



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Up Next: Ratchet and Clank: Up Your Arsenal



I bought this game from a kid for five bucks. He was hosting his own video game garage sale in front of his house, or "VEDEO GAMES" according to his hand painted sign. 

I had played the first game in the series in college and missed the second one entirely. But a game about a lombax and a robot who get increasingly larger and more ridiculous weaponry doesn't need a story. Sure, it's got one - a pretty decent one actually. But its unnecessary. 

Interestingly, there are similar elements to Mario 64 in this one. There are areas that require you to use a long jump or high jump and they are performed the exact same way.  Granted, Mario didn't have a suck cannon or a gun that shot out little robots or hot lava, but it's still interesting to see the influence carrying over to more modern games. 

Something that the Ratchet and Clank series has always been known for is it's great commercials. Here's all of them, ever.


I'm excited for this one. It's not too tough, and it's a ton of fun. Plus, I heard that there's a level in this game that has Mario Galaxy style planetoids.

Why I Never Finished It:
As fun as the game is, with its unique weaponry and crazy worlds, it lacks a certain stickiness. I'm not sure if its because the dialogue was written for 12-year old boys or if its the slightly disjointed story, but I never had the motivation to see this through to the end. But now it's time for Dr. Nefarious to meet his doom.

Ratchet and Clank: Up Your Arsenal for PS2. Let's Do it!

"Flush shit when it happens!"

The other day, I ended my relationship with Gaia. One of my first friends in SL. I have known her since the first week in SL. But for the past few months, I hardly see her. When I send her an IM, its ignored or not seen for a long time. She was also my daughter in SL, besides being a close friend. I gave her the chance to be-friend me again, after I left her a message. But she never did.

And like anything else, time changes people in Second Life as it does in Real Life. We simply drafted apart from each other, and not care. I can't blame her too, as I paid a lot of attention of building my family up and my focus on the build of Hell Hole. Besides, I'm no stranger to that. If its time to move on without others, its time.

Today, it was Jessica's turn. One girl I helped since her days as a newbie. She stopped being my pet a week ago, since she said, "I got no time for a pet and Master relationship." Ok, I was fine with that, and asked her to make time to visit the new home for the family. And she could not even teleport her ass over, but had time to be shopping for "hair." That did it for me! I told her to stay out for good, and she left the family. And I removed her from my friends list. I simply said, "It's time to move on. Good bye."

They were not the only ones this week. But I personally believe it was the right thing to do. To remove people on your list that no longer matter. And those that removed me from their list this week, I said, "What took you so long to do it?" (Laughs) Shit happens, and you flush it down the toilet. Wipe your ass, and move on with your Second and Real Life.

New friends is simply an IM away!

Review: Mario 64


Mario 64 kicked off the 3D generation. It introduced the world to the analog thumbstick. It was the first game to have a controllable camera. Almost every game released in the past 15 years likely has elements that can be traced back to Mario 64. It is a revolutionary game. It also sucks an arguably stupid amount of balls. How can a revolutionary game suck this many balls? Let's-a go and find out in the review.

Design
In addition to revolutionary controls, Mario 64 also started a new design structure. Princess Peach's castle serves as the "hub world" from which you can access any of the 15 areas in the game. Each area contains seven stars to collect, and they can be collected in one of a few ways: They can be hidden somewhere begging to be found, achieved by beating a boss, or will appear upon completing a specific goal like nabbing 8 red coins or flipping some sort of switch.

The game never gives you explicit instructions as to what to do to get the star, but at the start of each level, you're given a clue about where each star is or how to get it. This gives the player a genuine sense of discovery and creates the feeling of being young and exploring the nature of the world. This is the best thing Mario 64 has going for it. The fact that anyone who plays it - whether for the first time or hundredth time - will get an instant feeling of nostalgia because it instantly transforms your brain into thinking like a kid.




*GASP* Yay!

The other benefit of this design is that you can play levels out of sequence. If you get bored or frustrated with a particular star you can just hop over to a different level and try something else. There's a sign in the game at the beginning that even suggests you do this and "come back after your more experienced" to collect the tougher ones. After you've collected a certain number of stars, Bowser's dungeons open up, allowing you to fight him for keys that open other sections of the castle.

It's a rock-solid structure that has been copied and pasted over to the modern 3D Mario titles and seems to get better with every release. The controls got better with every release too, because, honestly, they had nowhere to go but up.




Sweet Movie Moves.

This is the first time Mario was moving in 3D, and considering that, the controls are extremely impressive. Mario has half a dozen different jumps which allow for creative movement through the levels - providing players the opportunity to create their own shortcuts if they had the skills to pull it off. Skills being the key word there - the jumps actually require practice and skill, so when you finally figure out a shortcut or get a star that can only be attained by pulling off a tricky series of jumps, you feel like a platforming hero.




Hardest level in the game, Tick Tock Clock
The problem is that moving in 3D makes things much more imprecise. This would be fine if the majority of the levels didn't require you to pull off exact movements over bottomless-instant-death pits. Leading to hundreds of do-overs and thousands of F bombs. A lot of these levels take a good 10-15 minutes to beat. When you get right to the end and then slip off a ledge because of slippery controls it makes for a rage fueled, couch punching festival.

What this game takes is patience. If you try to turn a 180 before coming to anything other than a full stop, Mario will do this funky U-turn. So picture you've just stopped short of falling off a ledge. Your instinct is to immediately turn the other direction. Well if Mario is still slowing down from running, he will pull a U-ey and end up falling off the ledge anyway. Once you get used to this strange mechanic, along with the wonky camera and other anomalies buried in this game, you will absolutely enjoy it. Just don't walk in thinking you're playing Mario Galaxy. Because you're not.

Presentation

Everything in this section needs to be tempered with the fact that:

A) Mario 64 was released in 1996 and
B) This was the first game of it's kind


To call this game beautiful would be a misnomer. Looking at stills, Mario 64, while extremely colorful, is very blocky and simple. But in motion, it's absolutely everything it should be. It's whimsical, imaginative, and just simply fun.




Let's-a Go!
This was also the first time Mario ever had a voice - aside from this. The story of how Nintendo ended up with the high-pitched, playful voice of Charles Martinet. During his audition for the role...
"[t]he directors let him audition and told him,"You're an Italian plumber from Brooklyn". At first Martinet planned to talk like a stereotypical Italian American with a deep, raspy voice. He then thought to himself that it would be too harsh for children to hear, so he made it more soft-hearted and friendly, resulting in what Mario's voice is today. Martinet has also stated that he kept on talking with his Mario voice until the audition tape ran out." (From Wikipedia)
How awful this game would be if Mario talked like a gruff "New Yawkah".

"EH! LET'S GO!" instead of "Let's-a go!" would ruin the game entirely. They made the right choice. Mario doesn't talk much, but his little quips and grunts give him an enormous amount of character and likability. Cementing Mario in his place as king of games.

The other element that must be mentioned is the music. The melodies of Mario have always been an important part of the series - I mean who do you know who can't "doo doo doo" the music from the first Mario Bros? Nobody. I mentioned how the music changed my opinion on the game in an earlier post, but it really makes the experience. Relaxing and cool music for the water levels, frantic and exciting music for the aerial levels. Just fantastic. Here's some of the fantastic tunes:


Stuff I Liked:
  • Perfect level design in almost every level

  • Exploration/discovery heavy experience

  • Music is beautifully composed

  • Fantastic foundation for future controls

Stuff I Hated: 
  • The camera was really difficult to work with at times

  • As revolutionary as the controls were, they were still in need of refinement. They got better with every release but there were hundreds of "mistakes" made because of the control issues. 

  • Bottomless pits. They're awful in every game and this is no exception. One slip up and it's start over-ville 

There's a saying among Christians that goes, "If you want to know the father, look at the son." Or "If you want to know God, look at Jesus."

I feel like the same is true with the N64 and Mario 64. If you want to know what the N64 is like, play Mario 64. And now I feel as though not only I know what the Nintendo 64 is about, but I love every polygon it ever produced.

Review in Ten Words or Less: 
Revolutionary. Nostalgic. Frustrating. Beautiful.






Finished (For Real): Super Mario 64


Boom. You see that?  In the top right? One HUNDRED and twenty stars. This single screen shot represents almost two months of controller spikes, rage quits, f-bombs and couch punches. But it also represents almost two months of discovery, triple jumps, wall kicks and unadulterated joy of exploration.

In comparison to beating Zelda II, where I stood up a cheered for myself and jumped around my darkened living room at 2 in the morning; my completion of Mario 64 last night resulted in the largest sigh of relief I've ever exhaled. I just laid down and actually thanked God.

What was the epic ending to this herculean effort required on the part of the gamer? A cake. Thanks, Princess GLaDOS.




Wow, what a delicious looking ca-ARE THOSE CHERRY TOMATOES?!

Tekken 5 Game Full Version for PC Free Download



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Free Game Screen Shot





Tekken 5 Game Full Version for PC Free Download After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Honmaru in the Mishima Zaibatsu headquarters. Jin emerged as the victor and Heihachi turned his back on Kazuya.



"What a pathetic wretch... Worthless coward!"







The battle between Heihachi and Jin began. Filled with anger, his black wings spread, Jin defeated Heihachi. Just as Heihachi thought he was doomed, Jin regained control of himself.



"You have my mother, Jun Kazama, to thank for your life." Jin said as he took flight.



The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft.

The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jacks crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack.



"Why are you here?" yells Heihachi as the wave of Jacks approaches. Heihachi and Kazuya battle waves of Jacks but reinforcements appear as fast as the Jacks are destroyed.



Heihachi starts to lose his breath. Kazuya betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion.



Close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio.



"Heihachi Mishima is dead..."



At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears.



Honmaru is completely destroyed, a raging inferno in it's place. A pile of debris was blown apart as something emerged from the earth, unseen.



The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.



A month later, it was announced that the Mishima Zaibatsu will hold the King of Iron Fist Tournament 5.

System Requirements

Core2Duo Clocked @ 3.20 GHz

RAM=1.0 GB

GPU: 8800GT

Hard drive Space=5.0 GB

Graphic Card=512 MB

Instructions:

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Counter Strike 1.6 with Complete Maps Game Full Version Free Download



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Free Game Screen Shot





Counter Strike - World Popular Shooter game

Steam Client including Counter Strike 1.6
Counter Strike was at first a modification of Half-Life, called “Half-Life: Counter Strike”. Its popularity increased rapidly and it became an individual game.



Play the most popular online team-based action shooter! Support your teammates, complete missions, eliminate all your opponents and take out their sites to win.



Quickly access Valve games like Half-Life, Counter-Strike and Counter-Strike Condition Zero through Steam. Steam provides an instant-message client that also works in-game and updates the games automatically.



Although Steam is an online gaming platform, it’s basically a distributed file system and shared set of technology components that can be implemented into any other software application. Steam is an easy way to access a variety of Valve games, including games like Counter-Strike 1.6, which introduces the new riot shield, the official CS bot and more.



Features

- Play and download the latest Valve games (like Counter-Strike 1.6 )

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- Chat with friends, even while you play

- Join the Steam community and meet new gamers from around the world

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- Receive Steam exclusive special offers and demos

Counter Strike 1.6 is licensed as Freeware for the Windows operating system / platform. Counter Strike is provided as a free download for all software users (Freeware).



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